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Experience & Product Design

Eris Stassi

A human, one of seven billion, crafting resilient and kind interactions for all people. Currently resides in the northern hemisphere, on the planet Earth. Believes in us.

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ABOUT

First, Design no Harm

Hi, I’m Eris.  I design inclusive experiences for the emerging space between our humanity and our technology.  I provide a breadth of experience across platforms, a seasoned design process, and a mission to craft authentic products that support real people. We're all in this together.

Having worked with startups, creative teams, and large organizations to launch award-winning experiences, develop human-centered strategies, and build sustainable teams, I bring design experience to markets where it can most serve to improve the quality of life for millions of people.

A PROCESS PROJECT

“That tree could fall and smoosh you!”

A PROCESS PROJECT

“That tree could fall and smoosh you!”

Problem: Finding the perfect hammock spot requires trial and error, and may cause harm to people and trees.
Project: Explores spatial user experience to help people find tailored hammock spots in areas free of hazards.
Role: Independent project covering design, user research, strategy, and interactions.

Problem: Finding the perfect hammock spot requires trial and error, and may cause harm to people and trees.

Project: Explores spatial user experience to help people find tailored hammock spots in areas free of hazards.

Role: Independent project covering design, user research, strategy, and interactions.

Problem: Finding the perfect hammock spot requires trial and error, and may cause harm to people and trees.

Project: Explores spatial user experience to help people find tailored hammock spots in areas free of hazards.

Role: Independent project covering design, user research, strategy, and interactions.

Problem: Finding the perfect hammock spot requires trial and error, and may cause harm to people and trees.

Project: Explores spatial user experience to help people find tailored hammock spots in areas free of hazards.

Role: Independent project covering design, user research, strategy, and interactions.

Problem: Finding the perfect hammock spot requires trial and error, and may cause harm to people and trees.

Project: Explores spatial user experience to help people find tailored hammock spots in areas free of hazards.

Role: Independent project covering design, user research, strategy, and interactions.

HERE WE ARE

Thank you for stopping by!  If you're working on authentic and sustainable projects, I'd like to work with you.