CREATIVITY & PRODUCTIVITY

Making iWork.


Designed to help people express their ideas and creativity, robust yet invisible when needed.

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ABOUT THE ORG

Apple, Inc is an innovative technology company that creates streamlined products and experiences for an increasingly chaotic world. They operate worldwide with 130,000 employees.

 

ROLE

Interaction Designer for iWork, 2005 - 2010  —  Produced and launched iWork 08, 09, iwork.com, and iWork iOS. User experience, interaction design, themes and content, documentation, and animation across suite and teams.

ABOUT THE PROJECT

iWork is an award-winning productivity suite helping millions of users around the globe create and share spreadsheets, presentations, documents, and websites across all devices.

Keynote. Presentation & Animation. Chart UI and content production.  Scalable frames within Keynote.  Adopted frames to all of iWork and iWeb.

Pages. Word Processing & Layout. Document model, page layout interactions and content.  Template production process.

Keynote. Presentation & Animation. Chart UI and content production.  Scalable frames within Keynote.  Adopted frames to all of iWork and iWeb.

Pages. Word Processing & Layout. Document model, page layout interactions and content.  Template production process.

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EXPERIENCE OVER TIME

Building a suite of applications requires keeping many flows at the top of your mind. For iWork, at any given point we were focusing on consistency between the different apps, where users would expect familiarity. Some examples of cross-application features include edit features, text and style options, tooltips, exporting.

Beyond maintaining a coherent feature set between applications, we also focused on creating experiences that span multiple releases, focusing on the evolution of features and striking a balance that is accessible to new users and robust enough for pro users.

Many times, though we had the technical capability to ship a feature, the user experience wasn’t completely seamless or intuitive, or the learning curve was found to be too high.

Created detailed and robust features, then worked backwards to understand how a user may evolve with the feature, or how a new user may respond to it.

THANK YOU

Making iWork.

CONTACT
ERIS@ERISFREE.COM